The Goal
It is very common that you need to use your own defined SceneManager or similar classes and this project is tried to be as flexible as possible. Therefore for every type of functionality extension there is a way to extend program's functionality without need of manipulating it.
It's tried to be kept as simple as copying your new DLLs inside the Plugin directory in the root of the program. However for every possible expansion a note will be added to this page, so that you know it will work.
  • Custom MovableObject: if you want to use your own defined subclass of MovableObject in your Scene, it is as easy as copying the assembly which defines your class to the Plugin directory. After starting the editor you will see your new MovableObject type in Add->MovableObject's submenu items when right clicking SceneNodes.
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Last edited Feb 28, 2010 at 1:14 PM by mohamnag, version 2


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