Loading a saved game in your project

There is a DescriptorReader.cs class companying the code. All you need to load a saved game to the Axiom's engine is to include this class, create a new instance of it and ask it to load the saved game to your engine of choice.
There is a comprehensive sample of this usage in EditorMainForm.cs code file of AGD itself. The function named ConfigAxiom() uses the most proposed way of this reader class.

Last edited May 29, 2010 at 6:19 AM by mohamnag, version 4


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